The design of virtual reality headsets is completely based on the human head. We can learn a lot about virtual reality from the companies that develop these headsets. In this article, I’m going to be talking all about the design principles of how the headsets are made and how virtual reality is affecting our lives in a positive manner.
Firstly, most of the companies go for comfort. Without comfort, people are not going to buy the virtual reality headsets. One of the biggest challenges is actually coming up with a design that is really comfortable for everybody. A lot of designers have actually put in a lot of time money and effort into making the headsets very comfortable. Designers should actually be aware of the depth of vision as well. The comfort zone between the user and also the interface object is usually between 2 and 10 m. Within these ranges, the people should focus their efforts and the user interface elements. The speed at which the elements are moving should also be constant. A sudden acceleration can actually make us feel queasy or uncomfortable. It is essential to keep a very high frame rate in order to avoid motion sickness, which is something that a lot of individuals face. A sudden drop in frame rate will end up causing a lot of nausea. Some users have actually reported to have had a lot of nausea problems when using virtual reality headsets.
Another design principle that virtual reality designers keep in mind is something that is integrated with interaction. Interaction can be made completely possible through a lot of ways. The very common one is how the user would control his head. Next, they should consider sound and colour feedback. Visual cues and audio cues are what make the virtual reality experience what it is.
Virtual reality is used a lot in video games. Nowadays, video games are, without any doubt, one of the most popular and well-known kinds of virtual reality application in the world. Virtual reality is something that offers a whole wide array of gameplay possibilities and also a huge opportunity for investors and designers alike. A lot of devices have been known to simulate hands so that the players can interact with objects like drawing, throwing and grabbing as well. Virtual reality gears appear very suited for first-person games. For example, some games actually put the player in a room where they can move around freely, pick up items and solve mysteries. You will actually be able to do this with the help of virtual reality headset and some headphones. This immersive nature of virtual reality is something that is an amazing fit for atmospheric games and also simulators, two things that are essential for a lot of fields.
Another design element that we should keep in mind is that virtual reality is designed around education as well. Virtual reality education is something that is used in schools so that students can immerse themselves into education on another level.